The Witcher: EE100%
0%

The Witcher: Enhanced Edition

100% Walkthrough, Mutually Exclusive Route Engine & Quest Companion

All Timelines
0%COMPLETED

0 / 148 objectives checked

Active Playthrough Route Configuration

Switching your route recalculates the 100% completion denominator, excluding conflicting quests from opposing factions.

Compendium Mode (Master 100%): Shows every quest, collectible, and romance across every timeline. Ideal for completionists exploring all storylines.
Main Quests
0 / 22
0%
Side Quests
0 / 9
0%
Contracts
0 / 3
0%
Trophies
0 / 9
0%
Romance Cards
0 / 17
0%
Gear & Lore
0 / 15
0%

Points of No Return & Missable Content Radar

The Witcher 1 features strict chapter lock-outs. Transitioning between chapters permanently terminates unfinished side quests and contracts.

Departure from Kaer MorhenBreaching the Salamandra Cave / Facing The BeastThe Swamp Mage Tower AmbushThe Unforgiven: Assaulting Salamandra BaseThe Battle of Murky Waters Church (Faction Lock)Breaching the Catacombs / Old Manor

Chapter Walkthrough & Act Progress

Click any act to open walkthrough
Prologue0%

Prologue: Defending Kaer Morhen

บทนำ (Prologue)
Kaer Morhen (Witcher Fortress)

Geralt of Rivia is brought unconscious to Kaer Morhen with severe amnesia. The fortress is besieged by Salamandra bandits led by the Professor and the mysterious mage Azar Javed.

Progress0 / 16
Act I0%

Chapter I: The Outskirts of Vizima

บทที่ 1 (Chapter I)
Vizima Outskirts & Countryside Inn

Geralt arrives at the quarantine-locked gates of Vizima, investigating Salamandra. The outskirts are terrorized by "The Beast", a phantom hellhound summoned by the sins of the villagers.

Progress0 / 28
Act II0%

Chapter II: The Temple Quarter & The Swamps

บทที่ 2 (Chapter II)
Temple Quarter, Dike, Swamps of Vizima, Sewers

Imprisoned in the Vizima Dungeons, Geralt strikes a deal with Vincent Meis to slay the Cockatrice in the Sewers. Enter private investigator Raymond Maarloeve to crack the Salamandra conspiracy.

Progress0 / 28
Act III0%

Chapter III: The Trade Quarter & Politics

บทที่ 3 (Chapter III)
Trade Quarter, Swamp, New Narakort Inn

Geralt gains access to the wealthy Trade Quarter. Tensions between the Order of the Flaming Rose and the Scoia'tael reach boiling point. Alvin manifests dangerous Source powers.

Progress0 / 22
Act IV0%

Chapter IV: The Lakeside & Murky Waters

บทที่ 4 (Chapter IV)
Murky Waters, Lakeside, Black Tern Island, Fields

Teleported away from Azar Javed, Geralt awakens in the pastoral village of Murky Waters. A legendary romance, ancient Vodyanoi gods, and the ultimate faction alignment dilemma await.

Progress0 / 21
Act V0%

Chapter V: Old Vizima in Flames & Striga

บทที่ 5 (Chapter V)
Old Vizima, Refugee Camp, Swamp Cemetery, Castle

All-out war engulfs Vizima. Geralt fights alongside his chosen allies (or alone as Neutral). King Foltest demands the Witcher cure or slay Princess Adda, cursed once again into a Striga.

Progress0 / 21
Finale0%

Epilogue: The Burning City & The Ice Plains

บทส่งท้าย (Epilogue)
Vizima Cloisters, King Foltest Palace, Astral Ice Plains

Geralt confronts the Grand Master of the Order, Jacques de Aldersberg, across the ruins of Vizima and into an apocalyptic frozen future vision. The final duel for humanity’s destiny.

Progress0 / 12